
Shamila Janakiraman
Assistant Professor
Learning Design & Technology
Areas of Expertise
- Learning Technologies
Keywords
Augmented, Virtual, and Immersive Reality, Games and Simulations, Learning and Development, Technology Integration
Research Methodologies
- Design-Based Research
- Mixed Methods
- Qualitative Methods
- Research Practice Partnerships
- Single Case Research
Research Levels
- Adult Learning
- Community
- Informal Education
- K–12
- Postsecondary
- Secondary
Research Overview
As a lifelong learner and passionate educator I believe that quality education should be accessible to everyone. Sametime education does not mean reading books, listening to lectures, doing homework, and writing exams. Learners have to be actively engaged in their learning and they should be motivated to learn even beyond the classroom. My research focuses on exploring the use of emerging technologies like Virtual Reality, Augmented reality, and Game-based learning to attract, engage, and motivate learners to learn and retain their learning. Extending this a step further I also explore the affordances of these technologies in changing the attitudes and ultimately the behaviors of learners regarding socio-scientific topics like environmental sustainability, cyberbullying, healthy food habits, and human trafficking. Another strand of my research explores the effectiveness of instructional design and teaching strategies that not only teaches the knowledge and skills but also the dispositions that learners need to thrive in the workplace. To that end, I study the implementation of a competency-based approach that allows students to practice what they are learning within the course itself. For example, through service learning that involves active collaboration with a community partner. This real-world experience provides students with problem-solving, critical thinking, communication, and collaboration skills.
- Huang, W., Janakiraman, S., Ilobinso, A., & Slijepcevic, N. (2025). “Wow! This Is So Cool”: Learning Spanish with Augmented Reality. Education Sciences, 15(3), 379.
- Huang, W., & Janakiraman, S. (2024). Enhancing learning and attitude toward statistics with a microlearning approach using an animated video. Journal of Research on Technology in Education, 1-26.
- Tagare, D., Janakiraman, S., Exter, M., Duan, S., Sabin, M., & Tavakoli, J. (2023, August). Dispositions that computing professionals value in the workplace: Systematic literature review and interviews with professionals. In Proceedings of the 2023 ACM Conference on International Computing Education Research-Volume 1 (pp. 270-283).
- Janakiraman, S., Watson, S. L., Watson, W. R., & Newby, T. (2021). Effectiveness of digital games in producing environmentally friendly attitudes and behaviors: A mixed methods study. Computers & Education, 160, 104043.
- Visit my Google Scholar Profile
- Katz, Shayna., Janakiraman, S. (2025, May 27-31). Social Presence through Multimodal Expression in an ESL Writing Course [Paper presentation]. Computer Assisted Language Instruction Consortium (CALICO 2025), San Diego, CA,United States.
- Janakiraman, S., Dazzeo, R., Oshiro, Sandra. (2025, April 15-16). Creating Inclusive Arboretum Experiences for Individuals with Intellectual and Developmental Disabilities [Paper presentation]. 2025 40th Annual Pacific Rim International Conference, Honolulu, HI, United States.
- Janakiraman, S., Dazzeo, R., Oshiro, Sandra. (2025, January 3-7). Digital Nature: Designing and Developing Inclusive Arboretum Experiences for Individuals with Disabilities [Poster Presentation]. The 10th annual IAFOR International Conference on Education (IICE2025), Honolulu, HI, United States.
- Janakiraman, S., Dazzeo, R., Oshiro, Sandra. (2025, February 21-25). Creating Interactive Storybooks with H5P Based Virtual Tours: A Design Based Research Study. [Paper presentation]. The 5th Southeast Asian Conference on Education (SEACE2025), International Academic Forum (IAFOR), Kuala Lumpur, Malaysia.
- 2016-Present: Association for Educational Communications & Technology (AECT)
- 2016-Present: American Educational Research Association (AERA)
- Editorial board
- 2025: International Journal for Educational Media and Technology
- Peer Reviewer
- 2025: Transactions on Computing Education (TOCE)
- 2020-Present: Journal of Cleaner Production
- 2019-Present: Journal of Research on Technology in Education
- 2021-Present: Journal of Computing in Higher Education
- 2020-Present: Simulation and Gaming