Computer Science Starts Early with Robotics (In-person Only)




teacher candidates using book to code VEX robot placed in front of them.

Learn how to take any content from your curriculum to create an engaging computer science and robotics lesson. This workshop will give educators an introduction to Computational Thinking (CT) and how robotics relies on CT as a problem-solving process in project-based learning. Learning robotics is a journey and allows students to foster deeper learning and build capacity for more rigorous tasks. Part one of the workshop will teach participants how to use a VEX123 robot and give them an opportunity to engage in hands-on experiences using robots. They will learn of different examples of how to integrate robotics in all content areas using place-based examples and tasks. Part two of the workshop will demonstrate stories and examples of how students have used robotics to develop a sense of place. Part three will encourage participants to create a project or lesson which reflects the STEMS2 framework and pillars of A’o and Makawalu. They will demonstrate an artifact of what their students would create and share with the group.

STEMS² Pillars: Aʻo, Makawalu, Sense of Place

To participate in service-learning experiences, you must register in advance. Register here by June 11 to ensure a space. All session details will be sent to registered participants directly from the host. Participation is limited to 21 people.

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June 29th, 2023, 9:00am–11:45am HST