Overview
In this lesson, students will learn about storyboards and continue to use Sprite Lab from code.org. Following a tutorial, students will get an opportunity to create a classroom that represents their own.
After reviewing the concept of pixels, students will create their fisherman drawn in the previous activity in Sprite Lab. The instructor should emphasize that individuals like fishermen play a major role in their community as they provide food for their community.
Student Objectives
- Create a Storyboard of the Ku’ula Mo’olelo
- Create their own sprite on code.org based on the petroglyphs they created in a previous lesson
- Code their sprite to perform a task
TEACHER GUIDE
Community, Petroglyphs and SpriteLab
Lesson 4: Storyboards in SpriteLab
SLIDES
Community, Petroglyphs and SpriteLab
Lesson 4: Storyboards in SpriteLab
MATERIALS
Activity Materials to Prepare Activity 1 Laptop Computer Students’ individual Computer Science Journals