Lesson

5: Practicing Using Advanced Programming

Overview

In Lessons 1-3, students were introduced to digital storytelling through animation, visual imagery, and text. Lesson 5, the final lesson, explores plugged lessons as an additional way to practice computer skills, focusing on loops and functions through Code.org tracks. The objectives include combining coding skills, understanding patterns in songs and code, using loops and functions, and expressing uniqueness in stories.

Student Objectives

  • Combine coding skills, including refining sprite design, changing worlds, using multiple behaviors, creating functions, and utilizing loops.
  • Understand the patterns in songs to deepen the understanding of code patterns.
  • Use loops or function commands for repeated actions.
  • Explore various command codes and behaviors in free play Sprite Lab.
  • Explore the Plugged world of Code.Org to deepen understanding of coding
  • Get introduced to a physical computing example of how code can be used to create music. 

doc iconTEACHER GUIDE
Storytelling Through Digital Media
Lesson 5: Practicing Using Advanced Programming

Download Teacher’s Guide

slides iconSLIDES
Storytelling Through Digital Media
Lesson 5: Practicing Using Advanced Programming

Download Slides

 

MATERIALS

Activity Materials to Prepare
Activity 1 Video  – We Are (Ice Age)

Text Lyrics 

Loop Song Bridge Sample 

Activity 2  Plugged Lesson for Learning Loops in Code.org