Designing for Implicit Interactional Feedback: A Game-Based Approach to Asynchronous Language Learning
Oral Presentation
While asynchronous language learning tools have become commonplace, many platforms prioritize immediate correction and validation over implicit feedback strategies like rephrasing or requesting clarification. As a result, learners who use these tools have limited exposure to exchanges found in authentic conversation.
A game-based module was designed to incorporate implicit interactional feedback as a learning strategy for beginner Japanese language learners. The module was evaluated through usability testing (n=3) and learning effectiveness testing (n=14). Evaluation results demonstrated high overall performance in module assessments, and participants responded positively to the game-based format, reporting strong engagement and heightened confidence. The role of implicit interactional feedback was inconclusive due to the module’s short duration.
Future improvements include expanding content and game duration to ensure learners encounter implicit feedback in future playthroughs.
April 25th, 2026, 9:10am–10:20am HST
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Justin QuezonMEd (LTEC)